(edit: first playtest postponed for very important reasons i swear)
by canadian-witch on tumblr |
Races (3d6)
4. Mushroom
5. Half-Giant
6. Kobold
7. Goblin
8. Orc
9. Dwarf
10-11. Human
12. Elf
13. Dragonborn
14. Tiefling
15. Aasimar
16. Dryad
17. Forged
18. Starfolk
Race
|
Reroll
|
Perk
|
Drawback
|
Human
|
none
|
Extra random skill
|
You don’t get to reroll any stats
|
Elf
|
CHA and DEX
|
Can hear as well as you can see, and move silently. Reroll both CHA and DEX at creation.
|
Wounds from iron and steel never heal
|
Dwarf
|
CON or WIS
|
Can speak with stone 1/day
|
Can’t run
|
Orc
|
STR or CON
|
Burn 1 HP for +1 to STR on roll
|
Animals fear you
|
Goblin
|
DEX or CON
|
Can smell as well as you can see, small
|
-4 encumbrance
|
Kobold
|
DEX or INT
|
Advantage on DEX saves, small
|
Step down hit die
|
Half-Giant
|
STR and CON
|
Reroll both STR and CON at creation
|
Disadvantage when moving in small spaces like houses
|
Tiefling
|
CHA or INT
|
Light candle-sized flame anywhere on body
|
Infernal heritage stigmatized
|
Aasimar
|
CHA or WIS
|
Radiate soft divine light that illuminates area and slows unholy
|
Can’t lie
|
Dryad
|
WIS or DEX
|
Speaks plant
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Needs sunlight to get benefits from rests
|
Dragonborn
|
STR or WIS
|
Breath weapon (2d6 fire damage) 1/day
|
Save vs. greed to sell or give away items
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Forged
|
DEX or INT
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With materials, repair all wounds and HP in daily rest, even dismemberment
|
Can’t recover HP or heal wounds with rations or during short rests
|
Mushroom
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CON or WIS
|
Can eat any organic matter as a Full Meal of rations
|
Double damage from fire
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