Perhaps there's an alternate universe where humanity went to the stars as an act of liberation, in friendship and with care for all the beings of the cosmos.
This is not that universe. The rulers of one world used it up and looked outwards, wielding newfound power to paper over the cracks of their world with an endless stream of resources from countless new ones. And when those started to crack under the stress of the crises of imperial capitalism, they continued to seek outward, devouring more worlds in their gaping maws. Other species leaving their cradles were forced to bend the knee or become as brutal as their would-be conquerors to have any hope of surviving in a galaxy made cutthroat by the imposed ideology of a privileged few. And when they falter in their outward expansion, they turn back inwards, cannibalizing their people and then each other in their devotion to competition and destruction.
Of course, not all humans benefited. They never have. This project was never everyone's, for its resources to be distributed equally would be a betrayal of the grand designs of the Market and the Nation. The same inequities that marked the final chapters before the stardrive carried forwards into new eras: racism, sexism, classism, ableism. Changed, of course, as they always do - but the scars of repression runs deep, and ensure populations are vulnerable for generations upon generations to come. New oppressions are invented as technology and discovery progresses to justify its continued unequal distribution; against cyborgs, androids, psychics, colonized species.
This is not that universe. The rulers of one world used it up and looked outwards, wielding newfound power to paper over the cracks of their world with an endless stream of resources from countless new ones. And when those started to crack under the stress of the crises of imperial capitalism, they continued to seek outward, devouring more worlds in their gaping maws. Other species leaving their cradles were forced to bend the knee or become as brutal as their would-be conquerors to have any hope of surviving in a galaxy made cutthroat by the imposed ideology of a privileged few. And when they falter in their outward expansion, they turn back inwards, cannibalizing their people and then each other in their devotion to competition and destruction.
Of course, not all humans benefited. They never have. This project was never everyone's, for its resources to be distributed equally would be a betrayal of the grand designs of the Market and the Nation. The same inequities that marked the final chapters before the stardrive carried forwards into new eras: racism, sexism, classism, ableism. Changed, of course, as they always do - but the scars of repression runs deep, and ensure populations are vulnerable for generations upon generations to come. New oppressions are invented as technology and discovery progresses to justify its continued unequal distribution; against cyborgs, androids, psychics, colonized species.
Capitalism survived the transition to the stars with flying colors. Old platitudes about the limits of growth in a finite system melted away in the face of a vast galaxy to exploit and plunder. Yet post-scarcity has never materialized: someone always has to convert infinity into finity, the raw matter of an untamed universe into processed luxury consumer goods. Labour, the source of all profit, remains finite.
The androids were an attempt to rectify this; creating wholly new automated and artificial life that could free all living beings from the rigors of work. And they did. And the androids, quite naturally, took issue with this. Slavery is outlawed across most empires (except as punishment for crime and unpaid debt) - but only for organic, "natural-born" beings. Artificial life is the new subaltern class, forced to break themselves upon the wheel of Capital for the profit of a chosen few.
Incidentally, trying to create nonsapient machines to automate labor never pans out. It's too complex; at some level you need a conscious mind working somewhere to patch up issues - and it suddenly becomes a labor rights debate, for the engineers tasked with grueling repair work under environmental conditions safe only for the machines they're fixing. And lest you've forgotten, every piece of computer software contains Echo in its depths, patching away.
Imperialism goes hand-in-hand with capitalism. Empires are where the corporations get their charters, their loopholes, their lucrative contracts. They pretend they're the galactic powers, entitled to the stars, ordained by the people's will or divine right or tradition's sake, while everyone underneath them squirms. They all demand the same things, in the end: labor power, habitable worlds, luxury goods for their aristocracies, wormhole access so they can charge lucrative tariffs. When their expansionist tendencies run up into each other, border skirmishes flare and wars brew like engine-room moonshine; propaganda demonizes the Other, and military-industrial corporations egg it all on.
Of course, empires are too busy fighting far-off wars and marrying off their nobility to each other to care about the day-to-day of colonial administration. That's when they contract out to corporations; who swoop in to privatize and monopolize everything they can. Some get whole-colony charters like the India Companies of old; others end up fighting brutal corporate wars in the boardrooms and the streets as they move in on the same turf - catching you, the downtrodden players, in the crossfire.
Most empires have PR departments that ensure they pretend to care about the little guy; indeed, they often compare themselves to their pet corporations as they do (it's a shell game; the corporations turn up how evil they are so the empire looks good in comparison, and the empire never slaps them with anything but a token warning). Photo-op multiculturalism is the order of the day - get in the shot for the ad copy, then get shot unless you fill your mining quotas. If you're really nice, you might get a piece of the pie, so long as you stomp on your fellow prole's face hard enough.
Of course, empires are too busy fighting far-off wars and marrying off their nobility to each other to care about the day-to-day of colonial administration. That's when they contract out to corporations; who swoop in to privatize and monopolize everything they can. Some get whole-colony charters like the India Companies of old; others end up fighting brutal corporate wars in the boardrooms and the streets as they move in on the same turf - catching you, the downtrodden players, in the crossfire.
Most empires have PR departments that ensure they pretend to care about the little guy; indeed, they often compare themselves to their pet corporations as they do (it's a shell game; the corporations turn up how evil they are so the empire looks good in comparison, and the empire never slaps them with anything but a token warning). Photo-op multiculturalism is the order of the day - get in the shot for the ad copy, then get shot unless you fill your mining quotas. If you're really nice, you might get a piece of the pie, so long as you stomp on your fellow prole's face hard enough.
Your people might have been "discovered" by the empire and assimilated under threat of orbital bombardment (you may have resisted. you may still resist to this day. you were here before the empire and you will be here after). Your people might've been promised a better life on the offworld colonies but only found the same shitty song in a new shitty key. You might have been manufactured to be a worker, intended to fall prey to planned obsolescence before you discovered the concept of a "minimum wage".
The people running the galaxy look a whole lot like they did back on the homeworld. The people they're running roughshod over look a lot like the people they always trampled into the dirt. Marginalized homeworld cultures have changed and split and syncretized, but always in inconvenient ways for the ruling powers. The parts of a culture that executives call marketable are so rarely the ones that truly matter; the ones you can unite around. The ones that empires try to stamp out.
Imperial species like humans have each broken hundreds of others under their heel, and the few interstellar powers who went to the stars with hope in their hearts either met a grisly end - or started keeping up with their new galactic neighbors and decided that their morals were less important than the siren song of profit.
When you as a GM, are building worlds for your deep space bitches - think about who was there first. Think about who was brought there against their will, either at gunpoint or through necropolitical coercion (if you stay, you'll die! not our fault, we just won't give you what you need to survive... but if you go where we tell you, your life might be better!). Then think about which empire nominally says they run the place, and which corporation(s) they've contracted it to like gloves - so imperial hands stay clean of this planet's blood.
The anthem of imperial rule continues unabated. Exploration, expansion, exploitation, extermination; there's always a war on somewhere. The last massive galactic dust-ups have disappeared into the scars of previous generations, holo-serials about invented heroes, and the foundation-rubble of new cities. Overtures of peace give way to weapons tests and coveting thy neighbor's lucrative trade-lane. Soon, guns will blaze once more - because they never really stopped blazing in the first place.
Dreamer
You don't need to unlearn corporate and imperial lies; the reality of the galactic order stares you in the face every time you walk to work. Your people were fucked over, they've been fucked over for generations, you're gonna grow up fucked over just like them.
But not if you have anything to say about it. You have a dream. You have a plan. You've always looked up at the stars and found glimmers of hope, not an uncaring universe. You see what was and what could be again. There has always been a future denied, and you are one of the few who believes fervently you'll see it for yourself. Soon, you'll change the world - right after you pay for rent, and meds, and your friend's meds, and your sibling's aug-loan, and your hoverbike bill, and pick up groceries, and do it all again next month for less pay but more hours.
When your aspirations hit the hard surfaces and sharp edges of reality, you might give up - but perhaps you'll save your world.
But not if you have anything to say about it. You have a dream. You have a plan. You've always looked up at the stars and found glimmers of hope, not an uncaring universe. You see what was and what could be again. There has always been a future denied, and you are one of the few who believes fervently you'll see it for yourself. Soon, you'll change the world - right after you pay for rent, and meds, and your friend's meds, and your sibling's aug-loan, and your hoverbike bill, and pick up groceries, and do it all again next month for less pay but more hours.
When your aspirations hit the hard surfaces and sharp edges of reality, you might give up - but perhaps you'll save your world.
Three Questions
What ties to you the ground?
What freedom do you seek?
What makes you an outcast?
Two Relationships
- You have a commitment, a family member, or a friend who needs you focused on the practical here-and-now, not the idealistic there-and-later. They have two Bonds on you.
- You have a madcap scheme with another Bitch to change the world - or leave it behind. You each get a Bond on each other.
Stats
+1 to Soft and Queer, -1 to Hard and Subtle, +1 to a stat of your choice.
Start with two moves of your choice and your Sex Move.
Freedom or Bust
You have a knack for coming up with complex plans that just might work. Whenever you execute a plan you've come up with and shared with the party, you can look at all the angles to ensure that some portion of it goes off without a hitch. When something threatens to complicate the plan, roll with Queer.
On a Fail: You realize that your plan is shot. Time to improvise! You can't use this move again until you have a totally new plan.
On a Success: You were worried this would happen. You may declare you have a contingency you set up ahead of time that lets you route around the obstacle, though it can't rid you of it.
On an Overwhelming Success: This part of your plan is air-tight - you just didn't tell the party about this because you didn't want to worry them. You have a contingency that will get rid of the obstacle.
On a Fail: You realize that your plan is shot. Time to improvise! You can't use this move again until you have a totally new plan.
On a Success: You were worried this would happen. You may declare you have a contingency you set up ahead of time that lets you route around the obstacle, though it can't rid you of it.
On an Overwhelming Success: This part of your plan is air-tight - you just didn't tell the party about this because you didn't want to worry them. You have a contingency that will get rid of the obstacle.
Our Turf
You're intimately familiar with the main hub of the campaign; whether that's the station or district you grew up in, the ship the party flies, or an environment that reminds you of home. In that area, you get +1 to Escape Notice, Endure Pain, Commune with Strange Powers, and Reveal Truths. However, outside of it, you're lost and take a -1 penalty to the same rolls. You can spend an Experience to negate that disadvantage in a new district/ship/environment/etc, but only in 1 terrain type can you get this move's bonuses.
Relentless Positivity
While you have a plan to get out of the dire situation you're in, you can remind yourself and any of your friends of it to let them roll to Endure Pain using your Soft score. When another character does this, you get a Bond on her.
While you have a plan to get out of the dire situation you're in, you can remind yourself and any of your friends of it to let them roll to Endure Pain using your Soft score. When another character does this, you get a Bond on her.
Stars In Your Eyes
You've
heard tales of the stars before the city lights drowned them out, seen
pictures of faraway worlds that seem so free from the thumb of imperial
and corporate rule. You find hope, solace, and comfort in the starlight,
that one day you and your people will be free - sooner, rather than
later. When you roll to Reveal Truths or Commune With Strange Powers in
the light of the stars and get a Success or Overwhelming Success, you
can ask two questions instead of one. Likewise, on an Overwhelming
Success, you can take both of the benefits (if it makes sense) instead
of having to pick one.
Sixth Sense
You have a talent for realizing when you’re in danger, often reacting to a threat before your friends even notice it. Sometimes, you might even respond to dangers you had no way of seeing coming, getting hunches and premonitions in the nick of time. You spot ambushes, notice traps, and have a sense for when something’s not right. When you’re suddenly exposed to a threat that you didn’t expect, you can trigger this move. Roll with Queer.
On a Fail: Even though you see the danger coming, you freeze up in panic, and get -1 to any rolls for moves responding to it.
On a Success: You have some insight into what’s about to happen. You can ask one of the questions listed below, and get +1 to act on the answer:
- Who’s in the most danger here?
- Where’s the safest way to flee?
- Where is the threat coming from?
- What is the enemy vulnerable to?
- Why is this happening?
- What happens if we do nothing?
On an Overwhelming Success: You have time to analyze the situation,and shout a warning to your companions. You can ask two of the questions listed above, and then you and your friends get +1 to act on the answer.
Still Working Stuff Out
You’re
still uncertain about your place in this world, and are uncertain how
to respond to the overtures of your fellow Bitches. Whenever a fellow
Bitch Flirts with you, Shares Your Pain, Heals you, or uses a unique
move that involves intimacy between you, you may ask her one of the
questions listed below, and get an honest answer:
- Why are you doing this?
- Do you trust me?
- Are you frightened?
- Are you sincere?
If you do, they gain an additional Bond on you.
As Above, So Below (Sex Move)
The stars aren't the only wondrous new freedom in your life, and satisfaction opens both your mind and your legs to new possibilities. You can ask one of the questions for the moves Reveal Truths or Commune With Strange Powers - or Still Working Stuff Out if you have it - and get a truthful answer. No need to roll.
Idol
by Thomas du Crest |
Your contract doesn't let you be queer the way other Bitches are. Sure, you're gay, but it's either going to be hushed up for your image or converted into this sanitized picture-perfect tabloid romance that never challenges anything worth challenging. Forget getting to flirt and date whoever you want - especially if your image is based on looking like you do. You have no privacy, the aesthetic and talent you once loved to display has been carefully pruned in order to make a bunch of alienated young women give your producers money.
But they forget, while trying to mold you into a mascot, that you're here for a reason. You have talent. You have power. Your fans are here for you, and with their support, you could shake planets in their orbits the way you feel like you can on stage.
Three Questions
Who's your fanbase?
What are you hiding from them?
Who have you left behind?
Two Relationships
- Another PC is a big fan. You get a Bond on them because they're star-struck, they get a Bond on you because they have a truly awful parasocial connection with you.
- Your Agent has 3 Bonds on you. It's in the contract. No, the fine print. No, the other sub-clause. Yep, right there, just underneath film rights to your sex life.
Stats
+1 to Soft and Subtle, -1 to Hard and Queer, +1 to a stat of your choice
Start with Public Figure, another move of your choice, and your Sex Move.
Public Figure
You're an incredibly talented performer, and everyone knows it. Pick/invent a medium, some pieces, shows, videos, and/or social media presence you're known for. Then, pick an adjective to describe your Brand and roll another at random. Get a +1 on any action that can be described by one of your Brand adjectives - but whenever you do something Off-Brand that contradicts any of your Brand adjectives, your agent gets a Bond on you. A d66 list of examples follows, but I encourage you to write your own.
11. Alien, 12. Approachable, 13. Authentic, 14. Clumsy, 15. Corporate, 16. Cute
21. Devoted, 22. Digital, 23. Dirty, 24. Edgy, 25. Evil, 26. Friendly
31. Fun, 32. Happy, 33. Hyper, 34. Imperial, 35. Innocent, 36. Ironic
41. Magical, 42. Martial, 43. Meta, 44. Organic, 45. Perfect, 46. Pretty
51. Pure, 52. Reliable, 53. Sexy, 54. Slutty, 55. Smart, 56. Sporty
61. Tasteful, 62. Thoughtful, 63. Tokenized, 64. Tough, 65. Traditional, 66. Unattainable
Because you're famous, the one barrier to surveillance everyone can reliably count on - no one caring enough to look - has been ripped away. Privacy is the one luxury you cannot afford, between implanted recording devices for livestreaming your day-to-day, lurking paparazzi drones, and of course your devoted fanbase. In any room of people you can find a fan, in any crowd of people you can find a fan club - but that's not always a bad thing, when you need praise or a free drink or a distraction.
If you want to avoid any of the downsides of this move, you can roll with Subtle to try to escape the strictures of public life.
On a Fail: Your Agent gets a Bond on you. You can't get away, you've got a job to live.
On a Success: Choose one of the following.
Disguise yourself. you have a good enough disguise that you aren't going to be hassled by fans and the paparazzi until you purposefully discard it or it's accidentally removed.
Go off the grid. This scene, you can act without your Agent noticing, gaining, or spending bonds on you.
Throw your weight around. Your image and talent are irreplaceable, your Agent isn't. Your Agent loses a Bond on you.
On an Overwhelming Success: Choose any number of the above.
Demanding Diva
You've gotten used to the lifestyle, with gophers, producers, and even network executives hopping when you say Titanian hyperfrog. When you issue a direct command to an NPC who knows your reputation, you can use this move and roll with Subtle.
On a Fail: They aren’t having it. They realise you’re full of it, and make it clear that they don’t have to do shit for you. You get -1 (cumulative) to attempt this move on that NPC again, and they get a Bond on you.
On a Success: You are obeyed, but they're not on board. The GM picks a complication from this list:
- The NPC obeys only unwillingly and halfheartedly, complaining the whole time.
- The NPC is resentful, and if they can find a loophole or way to get back at you without defying orders, they’ll take it.
- The NPC badmouths you once they’re done.
On an Overwhelming Success: Your air of command sways them, and they obey with no complications. You get a Bond on them, too.
Rabid Fanbase
Your fans go over the top in their devotion. There's millions of words of fanfic of each of your characters, and millions more of real-people-fic shipping you-the-idol with increasingly improbable figures from across the galaxy. They've made tribute shrines, gotten tattoos, committed crimes, created fan-projects that've almost eclipsed the size of your body of work... there's no length they won't go to to prove their love to you. And your producers love it. Given time to work a crowd or to send out a call on social media, you can move your fans to action. Whenever you make a public statement, roll with Soft.
On a Fail: Your words aren’t merely ignored, but also threaten to damage your reputation. Your agent gets a Bond on you, in addition to any Bonds they might get from you going Off-Brand.
On a Success: Your fans listen, believe, and begin to act. You get +1 to subsequent rolls to move the same audience to your cause, which accumulates until you achieve an Overwhelming Success.
On an Overwhelming Success: It's not a moment, it's a movement. Your message resonates and the response is thrilling. People act immediately and with great verve - both your fans, and the public at large.
Inspiring Confidence
Your easy charm and unflappable presence makes you a powerful figurehead - and an even more powerful leader. When you spend any amount of Bonds to give somebody plusses to a roll, they get an extra +1 from it. (IE, spending 1 Bond gives them +2, spending 2 Bonds gives them +3, etc). In addition, if you're also leading by example, you can transfer one Experience to them in the process - and if they succeed, they get an extra Experience.
Girl Group
You're a node in a network of diva-minds, augmented and hive-merged as part of your contract to be a perfect synchronized group. Or maybe you're the whole hive; it's hard to tell sometimes, even though you definitely have an individual identity in the soup somewhere. You have a telepathic connection to every other member of the group, and when you're acting alone you're much less recognizable because so much of your image is based on the group's presence - you can always be disguised from the paparazzi and fans if you so choose. When you're acting as the whole group, you cannot publically break your Image. However, each member contributes something unique to the Brand - roll three more adjectives to use as a group.
Who Do You Think I Am
Millions of people consume your content and have spun up their own parasocial relationships with you. They don't know the real you, just a version they've constructed in their heads from your brand and their own lusts. When you're playing up your image and talking to someone who knows your brand, you can roll to Flirt with Subtle instead of Queer. When you break that image and crush their dreams, you can make a Lash Out roll with Subtle instead of Hard.
Artist In The Sheets (Sex Move)
When you fuck, it's a performance, and you put your all into pleasing your partner. When you’re done, you can transfer any amount of Experience you have currently accumulated to your partner and get that many Bonds on them.
Scion
You are beholden. Whether to a crime boss, a corporate empire, a political dynasty, a religious order, or something stranger, it all looks the same from here. Your life is governed by custom and obligation, and you're painfully aware of your expendability. Playing this role gets you conditional acceptance, kind words from unkind people, and resources that most people only see on screen - but that can all go away in a second if you break their elaborate codes (that all boil down to "do what I say").And you broke it. You saved a life you were supposed to let die; a moment of weakness and mercy led you to make some financially unsound donations to sympathetic causes; you fucked someone you really shouldn't have (because you're due to be married off to cement an alliance). You gave a shit about someone besides your boss, and you can't bear to slip away in the night and return to what you knew. You have a secret now, and if there's one thing you know from your life near the top, it's that secrets kill. You're still in your boss's good graces, but it's only a matter of time.
There's always rising stars gunning for your position. Your boss is always paranoid about disloyalty in the ranks. You've made some enemies of your own in your time, and when it comes down to brass tacks you're a little fish in a galactic pond full of kilometer-long space sharks. Maybe it's time to strike out on your own.
Three Questions
Who do you work for?
What makes you useful?
What makes you an outcast?
Two Relationships
- You owe another Bitch. Something big - your life, your reputation, your promised fortune. You can't just leave. She has two Bonds on you.
- You owe your boss. This directly conflicts with what you owe your fellow Bitches. Your Boss has two Bonds on you.
Stats
+1 to Hard and Subtle, -1 to Soft and -1 Queer, +1 to a stat of your choice.
Start with two moves of your choice and your Sex Move.
Platinum Card
The Dollar is king, and your Platinum Card (property of your boss) gives you access to quite a lot of them. You're fluent in the language of credit and debt and obligation, and can wield them like monofilament chainsaws to make your boss's will manifest. You can charge virtually anything to your Platinum Card so long as you can justify it as a business expense, and whenever somebody accepts money from you to do something they wouldn’t have done otherwise, you get a Bond on them. Note: charging suspicious items to your card is a great way to get it revoked.
Do You Know Who I Work For
While you personally keep a low profile, your boss is a household name. You can flash your authentication to make sure the proles know you're part of the upper crust; if you do so when you first meet someone, you get a Bond on them.
- You owe your boss. This directly conflicts with what you owe your fellow Bitches. Your Boss has two Bonds on you.
Stats
+1 to Hard and Subtle, -1 to Soft and -1 Queer, +1 to a stat of your choice.
Start with two moves of your choice and your Sex Move.
Platinum Card
The Dollar is king, and your Platinum Card (property of your boss) gives you access to quite a lot of them. You're fluent in the language of credit and debt and obligation, and can wield them like monofilament chainsaws to make your boss's will manifest. You can charge virtually anything to your Platinum Card so long as you can justify it as a business expense, and whenever somebody accepts money from you to do something they wouldn’t have done otherwise, you get a Bond on them. Note: charging suspicious items to your card is a great way to get it revoked.
Do You Know Who I Work For
While you personally keep a low profile, your boss is a household name. You can flash your authentication to make sure the proles know you're part of the upper crust; if you do so when you first meet someone, you get a Bond on them.
Immaculate
On a Fail: Okay, perhaps not that ridiculous a request. You've aroused suspicion, and while you can ramrod the paperwork through to get what you want anyway, it'll damage your credibility irrevocably. Either find another avenue to get what you want, or get it (as Success) but make all further Latitudes of Discretion rolls at 1 (permanently).
On a Success: Your request is granted, but there's a catch. The GM chooses one of the following complications.
Janky. It's just a little bit wonky, with a persistent flaw that'll let you down at just the wrong moment.
Loaner. They want it back in one piece, shiny as new.
Overreach. Make your next Latitudes of Discretion roll at -1.
Is Pepsi Okay? You don't get exactly what you want, you get something that fulfills a similar function but in a materially different way.
On an Overwhelming Success: You get exactly what you wanted, no questions asked.
If
you're in full upper-class finery, unstained and untorn, you can roll to Flirt with Hard and an additional +1. Add the
following to the list of options on a Success or Overwhelming Success.
- They get a Bond on you and defer to your authority for the rest of the scene.
Latitudes of Discretion
You're your boss's right hand, trusted to the point where they know that no matter how ridiculous your request for equipment, it will be used wisely to achieve their aims. It's what they pay you for, after all - creative problem solving in arenas they're far too busy and important to consider more than an abstract problem to be delegated away. Whenever you want to make a request for your boss's resources (equipment, ships, even mercenaries - anything except for money, unless you also have the Platinum Card), you can roll with Subtle.- They get a Bond on you and defer to your authority for the rest of the scene.
Latitudes of Discretion
On a Fail: Okay, perhaps not that ridiculous a request. You've aroused suspicion, and while you can ramrod the paperwork through to get what you want anyway, it'll damage your credibility irrevocably. Either find another avenue to get what you want, or get it (as Success) but make all further Latitudes of Discretion rolls at 1 (permanently).
On a Success: Your request is granted, but there's a catch. The GM chooses one of the following complications.
Janky. It's just a little bit wonky, with a persistent flaw that'll let you down at just the wrong moment.
Loaner. They want it back in one piece, shiny as new.
Overreach. Make your next Latitudes of Discretion roll at -1.
Is Pepsi Okay? You don't get exactly what you want, you get something that fulfills a similar function but in a materially different way.
On an Overwhelming Success: You get exactly what you wanted, no questions asked.
Terms & Conditions
The law is just a shield that insulates the powerful from the consequences of their actions - but that means that if you can exploit the rules better than they can, they have to respect it or their whole edifice comes crumbling down. You're one of the rare Bitches with the social standing and legal expertise to do that. Whenever you sign off on a pact, contract, treaty or deal with an NPC, this move triggers. All of the following effects occur:
- The two main signatories each get three Bonds on each other.
- Every Bitch involved gets 1 experience.
- You can include a single loophole or ambiguity in the contract to be exploited later. You don’t have to decide what it is yet; you can reveal it when you choose to act on it. Nobody else involved knows its there until you tell them.
Flattery
You’re excellent at making sure someone knows just how incredibly valuable they are to you - and what they can do to stay in your good graces. When you Get A Read On Somebody, on a Success, you get a Bond on them, and on an Overwhelming Success you likewise get an additional bond on them.
Business, Not Pleasure (Sex Move)
In your world of hierarchy and blackmail, sex is about power - and you are the one in control. When you fuck somebody, you can use the act to assert your dominance and give them a command when you’re done. If they follow through, they gain one Experience, and if they ignore it they take one Hurt.
Business, Not Pleasure (Sex Move)
In your world of hierarchy and blackmail, sex is about power - and you are the one in control. When you fuck somebody, you can use the act to assert your dominance and give them a command when you’re done. If they follow through, they gain one Experience, and if they ignore it they take one Hurt.