Recently, I’ve been thinking about tutorials. The post/OSR milieu places great emphasis on player skill, but has not been good at creating skilled players except by a potent combination of attrition and player stubbornness. My conclusion: we need more tutorial dungeons. Lair of the Lamb and Tomb of the Serpent Kings are excellent, but Lair presumes a level-0 funnel and everyone in the scene has read Tomb. Skerples' 2017 point remains relevant eight years later: "It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book on how to play the piano."
This list of conspicuous secret doors is a teaching tool. Put these in the dungeon to tell players two things:
- Secret doors exist.
 - Secret doors can be identified and opened through environmental interaction.
 
If you want to conceal them further, place extra clutter in the room. Searching a room for 10 minutes identifies presence of secret doors but expends resources and risks random encounter.
- Wooden doors can be destroyed with 10 minutes of hard labor, or burned.
 - Stone doors can be destroyed with 10 minutes of hard labor, but require a pickaxe.
 - Metal mechanisms can be destroyed with a single attack or manipulated by characters who possess some facility with devices.
 
Conspicuous Secret Doors
Conspicuous components are bolded.
- Tapestry/rug conceals door/trapdoor.
 - Bookshelf slides away when false book “The Secret Way” pulled.
 - Brick sticks out of the wall. Pushing it back in opens a hidden door.
 - Wind blows through room from an illusionary wall.
 - Furniture piled against wall, concealing regular door.
 - Discolored plaster on wall seals up former doorway.
 - Grimy statue with polished bits often moved to open a secret door behind it.
 - Obvious lever opens a secret door elsewhere. Gears, ropes, and pulleys connect the two through buried channel in floor; rat-sized creatures can traverse it with ease.
 - Lighting an unlit torch causes nearby wall to swing open.
 - Keyhole on wall, but door is well concealed and key is kept elsewhere.
 - Secret door left open by inhabitants who recently passed through.
 - Ivy has grown over the walls and doors, concealing any difference between the two.
 - A fireplace burns, but the room doesn’t fill with smoke. Where does the chimney go?
 - Water leaks into the room from beneath a secret door.
 - Brick pattern changes to allow a secret door to hinge.
 - Carved relief with socketed gems is a secret door. Pushing gems opens door, removing gems triggers trap.
 - Raised pressure plate opens secret door, but only while plate is held down.
 - Obvious door opens to brick wall. That wall is a secret door.
 - Pool of water conceals underwater entrance to another room.
 - Dark rafters conceal door high up in room.
 
A good start. Need a d100 list
ReplyDeleteI made a full list of 100
Deletegood post. d20 examples and clear rules.
ReplyDelete