|The commonly-accepted layout of the Cataclys Region.|
Here's some more rules for my Legamon region! What would a 'mon game be without exploration?
On the map, rectangles are biomes, ovals are micro-biomes, diamonds are dungeons, and circles are towns. Stars are the sites of rumors, unexplored landmarks in the distance, and tales of eras past...
Double-lines are established routes. Dotted lines are pathways that you know of, but that require specialized 'mon or expertise to traverse (typically over water, through dark tunnels, or across passes blocked with rubble).
Dozens more pathways exist! It's up to you and your team of hardy adventurers to find them. (I have a copy of the Full Map - it's excitingly interconnected and full of fascinating secrets).
Days are divided into three segments - Morning, Afternoon, and Night. Each segment you're traveling in the wild, roll two dice on the biome's Signs table. If you roll a result you've rolled before that trip in the biome - or if you roll doubles - the Encounter linked to the Sign occurs.
After rolling for Signs and resolving any encounters, you may either Travel or Investigate.
Traveling moves you one step further through the biome and closer to your destination.
Investigating lets you follow up on a Sign you rolled this half-day, deliberately encountering whatever it portends. If you investigate, you make no progress towards your objective - but Legamon is about the journey, not the destination!
Encounters have three grades of Danger (⚠). This measures how hard they are to confront violently - encounters can (and should) be completed in other ways. Danger increases by ⚠ at night, by ⚠ in certain weather conditions, and ⚠ when you're travelling loudly (with large legamon, vehicles, running, shouting, shining bright lights around, etc). Danger starts at ⚠, and cannot increase above ⚠⚠⚠.
Rolling a duplicate sign causes the corresponding encounter at the current Danger level, even if previous signs were rolled at lower (or higher!) levels of Danger.
Whether tracking a lost 'mon, seeking out a hidden pathway, or braving the depths of an ancient ruin, the process of investigation is abstracted in the same way. Prepare a list of Rumors and Clues for the players. Rumors are gained from NPCs in town or on the road, while Clues are found in the wild after encounters. Rumors and Clues both hint at Signs the players need to investigate as they encounter them in their exploration.
Modify the Signs that your Rumors and Clues lead to with additional Obstacles, and write down what the players gain when they overcome those obstacles - typically more Clues that help lead players to their objective.
Players who've figured out what Sign a Clue leads to will still need to organically run into that Sign in their exploration, which may take time. Players following up on extraneous Signs in the process will run into encounters that can deplete their resources.
Clues are sequenced, and therefore the players may sequence-break. This is a good thing! If the party stumble into and resolve an encounter that's later in the chain of clues, they can absolutely get later clues - or even find their objective!
Some objectives may require at least one previous obstacle to be overcome. If the party encounters the objective's Sign without overcoming a previous obstacle, they've just found a different part of the biome with similar characteristics. After all, there's more than one Serpyne nest in Iridesce Forest.
Sample Encounter Tables
1. Circling shape high above ➔ ⚠ Prowowl searching for Dugratts or Permafrogs.
⚠⚠ Paragrine, hunting a stray Gruffle.
⚠⚠⚠ Cuatlass, hunting an entire herd.
2. Distant herd ➔ ⚠ Gruffle grazing on tall grass.
⚠⚠⚠ Group of Moostler.
3. Mischief ➔ ⚠ One of Skrundle, Impossumble, or Racceteer.
⚠⚠ Two of them.
⚠⚠⚠ All three.
4. Flock of birds ➔ ⚠ Chirpikeet.
⚠⚠ Hunting Sparrowls.
⚠⚠⚠ Pair of Hailcon.
5. Shifting beneath the tundra ➔ ⚠ Hive of Dugratt.
⚠⚠ Disturbed colony of hibernating Permafrog.
6. Tracks in fresh snow ➔ ⚠ Pack of Beaglisk.
⚠⚠ Solitary Moostler.
1. Scuttling in the bushes ➔ ⚠ Isopage swarm.
⚠⚠ Ravenous lance of Centiknights.
⚠⚠⚠ Milliqueen migrating with her hive of Isopage.
2. Rustling overhead ➔ ⚠ Flock of Chirpikeet.
⚠⚠ Impossumble making mischief.
⚠⚠⚠ Lushina, seeking your light sources.
3. Undergrowth shifting ➔ ⚠ Bush of Floresce.
⚠⚠ Clingrowth digesting some food.
⚠⚠⚠ Mythira appears out of the corner of your eye.
4. Flickering lights in the middle distance ➔ ⚠ Candlights, looking for new "friends".
⚠⚠ Willowisp, starting fires with its prey for fun.
⚠⚠⚠ Faeker, with a spread of offputting delicacies.
5. Snapping branches and shaking trees ➔ ⚠ Ambling Cordycol.
⚠⚠ Rampaging Voraceps.
6. Hissing underfoot ➔ ⚠ Bush of Klissilk trying to cocoon themselves.
⚠⚠ Nest of Serpyne.
⚠⚠⚠ Vydra, hunting.