Tuesday, July 8, 2025

Facility: Departments & Factions

On a good day, everyone in the Facility is in the same org chart and on the same payroll. Today is not a good day.

When all hell breaks loose, the Facility splinters along departmental and sectoral lines. Off-shift Research personnel in Residences band together with Facility Services to barricade the doors and wait for outside rescue; Kappa teams raid Archives to identify priority targets and start cleaning house, Lambda Containment Research abandons their rampaging experiments and rushes to the eyewash stations, then the bunkers, with covering fire from Security. Under the Facility’s full-scale lockdown protocols, paranoia sets in immediately, resource scarcity soon after, and mad science competes with occult ritual for third place.

Roll at least twice on the Departments list to populate a faction, then again on the Common Cause list to determine their highest priority.

When populating factions with characters, include at minimum an overall leader, and one key NPC from each constituent department. If the same Department appears on multiple factions, you have a good old-fashioned intradepartmental schism.

Departments (d66)

  1. Administration
    1. Executive
    2. Accounting
    3. Human Resources
    4. Procurement
    5. Archives
    6. Legal
  2. Operations
    1. Dispatch
    2. Public Relations (REMINDER: circulate memo re. “cover-up” vs. “conspiracy”. while we perform the former, we are NOT the latter)
    3. Internal Affairs
    4. External Affairs
    5. Field Operations “Delta Teams”
    6. Kinetic Field Operations “Kill Kappa Teams”
  3. Research
    1. λ Containment Research
    2. Theoretical Research
    3. ΧΨ Off-Site Monitoring
    4. Facility Architecture
    5. Entity Research
    6. τ Artefact Exploitation (I’ve scheduled a brainstorming meeting in D-04 at 9:15 EST. The extension is -0451 for anyone who wants to call in and pitch a less ominous department name.)
  4. Facility Services
    1. Canteen
    2. Medical
    3. Custodial Services
    4. Warehousing
    5. Maintenance
    6. Information Technology
  5. Containment
    1. μ Facility Security (Just let the mundane guards have a letter like the real artefact security teams. I know it’s not in ACID, but we have enough turnover in the security department already.)
    2. π Artefact Security
    3. ρ Dedicated Containment (ATTN Research: Medical won’t give their sign-off on team-wide blinding, even if you call it a team-building exercise. Procurement has sent over a crate of blindfolds instead. Optical hazards are a solved problem. Please stop asking.)
    4. Entity Handling
    5. Subject Management
    6. Inhuman Resources
  6. Other
    1. Joint task force between Facility and a rival agency
    2. Test subjects, human
    3. Intern pool (Not to be confused with the contents of Lρ3211.001, the “Intern Pool”, until IHR clears it for Tau reclassification)
    4. Rival agency task force, organized incursion
    5. PΧ organized Entity incursion
    6. Oversight (I finally got permission to include them on the org chart. Please clap.)

Common Cause (1d20)

  1. Allocating scarce resources.
  2. Contacting outside world for aid.
  3. Contacting another Facility for rescue.
  4. Contacting another Agency for cleanup.
  5. Contacting an Entity for inadvisable reasons.
  6. Containing a dangerous artefact.
  7. Protecting the outside world from further breaches.
  8. Returning the Facility to working order.
  9. Re-establishing pre-Incident chain of command.
  10. Performing forbidden research.
  11. Under the effects of an artefact.
  12. Started a cult dedicated to an artefact.
  13. Infiltrators from (1. a rival agency, 2. the local government, 3. conspiracy message boards, 4. an artefact liberation front, 5. an artefact cult, 6. another world)
  14. Escaping the Facility at all costs.
  15. Escaping the Facility with as many survivors as possible.
  16. Escaping the Facility once everything has been contained.
  17. Leader maintains control over fractious group with pre-Incident credentials.
  18. Leader maintains control over fractious group with access to scarce resource.
  19. Leader maintains control over fractious group with artefact.
  20. Silencing all attempted escapees, both mundane and anomalous.

Sample Factions

Foodbank
In order to generate enough food for the population of the Facility while under indefinite lockdown, a special project team (36) has teamed up with the canteen staff (41) to identify, mass-produce, and distribute (1) the byproducts of nutrient-dense artefacts. So far, they’ve converted a laboratory into a hydroponic garden for anomalous flora and produced ludicrous quantities of a nutritious anomaly they call The Stew, which they trade for the ammunition they need to prune their garden.

Rho Containment Team WDH “We’re Done Here”
A dedicated containment team for an escaped Rho artefact (53), having suffered horrific losses during the breach, has defected to Rival Agency forces that are storming the upper levels of the Facility (64). The Rho team is providing the Rival Agency with insider knowledge on artefacts and layouts in exchange for the tools to avenge their fallen team members during the cleanup effort.

Director Forthright
Immediately in response to the breach, Director Annabel Forthright of External Affairs (24) assumed control of the Monitoring team (33) to use their satellite surveillance tools to assess the scope of the incident. She now leverages her credentials (17), the loyalty of the remaining External Affairs personnel, and the Monitoring team’s fears of reprisal to monopolize all data going in or out of the Facility to make herself the logical choice for Facility Director once the breach is resolved.

E4 (Emergency Executive Entity Enterprise)
Members of the Facility’s Executive branch (11) have identified specific entities under the purview of the Entity Handling department (54) as critical to enforcing their authority (9) against rival agencies, dissident elements within the Facility, and the most dangerous artefacts in the Facility’s depths. They’re now engaged in a high-stakes game of Pokémon; attempting to recapture and weaponize every anomalous entity they can find in their files.

UTILITY
In response to incursions from within and without the Facility, Accounting (12) has decided that an ongoing partnership between a Delta Team and a rival agency’s counterpart (61) is the model for a new era in artefact containment. By demonstrating the efficacy of inter-Agency intelligence sharing, reasonable bipartisan consensus, prudent spending, and common-sense containment regulations, the UTILITY framework sets out principles for an agile, small-Facility era of global security (7). Now they just have to build it.

The Party
The few survivors of the epicentre of the breach (the Lambda laboratory sector) have formed a motley gang of liberated test subjects, Esoteric Assets, and disgruntled maintenance workers. Despite their average Clearance level of 0.5 out of 10, lack of scientific or administrative expertise, and minimal weaponry, their broad variety of expertise across mundane and anomalous fields may just be enough for them to reach the outside (2) and contact their grieving loved ones — if there’s any outside left to reach. 

1 comment:

  1. Enjoy the internal-affairs focus here--who needs cults or anarchists trying to break out the anomalies when you have that prick Greg from Security to worry about? After all, there's no better time to settle office beef than during an apocalypse.

    ReplyDelete

Most Recent Post

Facility Core

 A tabletop game for playing in a strange modern megadungeon inspired by Abiotic Factor, CONTROL, Triangle Agency, Prey (2017), Delta Green,...