Thursday, August 7, 2025

GLAUGUST: Esprit

I’m reproducing the rules for Esprit here as I remember them because I lost my PDF of the original Cloak-and-Sword ruleset. It always felt quite gameable, as it fills a social function that traditional reaction rolls often lack. I think the GLOG could make good use of it.

Esprit

The social relation of Esprit is considered by sophists to be the opposite of neutrality, and by playwrights to be the motive force of all drama. It insists upon itself and moves the body it inhabits to action.

When the party encounters a character that holds Esprit for one of their members, if a Reaction Roll is warranted, use the Esprit Reaction table instead of any other. If other characters are present, the Esprit must be resolved first, and afterwards the reactions of any other non-player characters will be clear.

The player whose character for whom Esprit is held rolls 2d6 and adds their Charisma. The Espirited character reacts in the corresponding manner.

Esprit Reaction Roll (2d6+Charisma)
2 or less: Demands allegiance.
3-5: Demands a service.
6-8: Makes a request.
9-11: Offers a service.
12 or more: Pledges service.

If refused out of hand or ignored, the Espirited character will escalate the confrontation until they receive satisfaction or are rendered insensate.

Wednesday, August 6, 2025

GLAUGUST: Full Life Consequences

GLÅUGUST is upon us. I saw that one of the the prompts was "Full Life Consequences". So, really, this is Walfalcon's fault.

Free Man

Aliens and monsters are attacking your brother’s place! It’s time for you to live up to your family name and face… FULL LIFE CONSEQUENCES

Qualifications
Normal +3 or -3

Saves
Weapons +3, Trauma -3, Explosions -3, Contaminants -3, Anomalies -3

Expertise
Wepons

Uniform
Motorcycle, normal people clothes

So you went there to where there was fighting!
You must show up at least an hour late to the session. When you (the player) arrive, you must loudly declare that you are experiencing FULL LIFE CONSEQUENCES. You (the character) arrives on the scene, even and especially if it would be improbable for you to be there.

It’s a good day to do what has to be done by you.
Attacks made in your presence always hit. In combat, you always go first.

“Because you are headcrab zombie!”
Once per session, you may declare that an NPC in your presence is under the influence of an artefact. They are, but the GM chooses which artefact.

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GLAUGUST: Esprit

I’m reproducing the rules for Esprit here as I remember them because I lost my PDF of the original Cloak-and-Sword ruleset . It always felt ...