Friday, January 2, 2026

Six Fighting Styles

Here are six Styles for Xenophon's By Spear Alone wuxia ruleset. A short summation: characters have four stats (Might, Agility, Endurance, Will); Stamina takes the place of HP and represents "don't-get-hit" points, characters may make one Attack and take one Maneuver on each of their turns, attacks deal 1d4 Damage plus the weapon's Damage bonus on a hit, and the length of a weapon affects where its wielder goes in the Initiative order.

Bellowing Storm
Skill: Horsemanship
Weapons: sabre, guandao (+2 Damage, -1 Energy, long)
Techniques: palm strikes, horse kicks
Arts

  • Thundercleave: As an attack, you may expend 1 Energy per target to attack additional targets up to your weapon’s Damage bonus.
  • Conqueror’s Stride: As a maneuver, you may expend 2 Energy. If you do, run up to twice your speed; you may move through enemies this way and each enemy you moved through must roll Agility vs. 6 + your Might. On a failure, they are knocked down.

Enduring Mountain
Skill: Military history
Weapons: spear, shield (-1 Attack, +2 Defense, short)
Techniques: headbutts, grappling
Arts

  • Shield Bash: As an attack, you may expend 1 Energy to push the target away. If the attack hits, you choose how far (up to Might * 5’) and in what direction. If the attack doesn’t hit, they still must withdraw out of your reach.
  • Gallant Vanguard: Once per round, as a reaction when an ally would be hit by an attack, you may expend 2 Energy to leap in the way. You are hit instead of your ally, but you suffer 1 less Damage from the attack.

Funereal Blade
Skill: Etiquette
Weapons: sword, umbrella (-1 Damage, +1 Defense, +1 Stamina, medium)
Techniques: sweeping kicks, throws
Arts

  • Keenest Edge: As an attack, you may expend 1 Energy and roll Will vs. 6 + target’s Will. If you succeed, the attack has already dealt damage to that target. If you fail, both you and the target lose 1 Stamina.
  • Parasol Veil: As a reaction to an attack or a save, you may expend 2 Energy to open your umbrella as a shield. While open, the umbrella protects those behind it, providing +2 to all saves and +2 Defense. The umbrella is forced closed when its bonus is the deciding factor in resolving a save or attack. 

Hopping Spider
Skill: Climbing
Weapons: spear, throwing knives (-1 Defense, +1 Attack, +1 Energy, short/ranged)
Techniques: flying kicks, spear fingers
Arts

  • Skyward Vault: As a maneuver, expend 1 Energy to leap 20’ in any direction and gain Momentum.
  • Razorsilk Web: As an attack, expend 1 or more Energy. For each Energy spent this way, throw a knife threaded with razorwire at a target. Each knife that hits its target Pins them instead of dealing damage. Each knife also leaves behind a trail of razorwire, which breaks and inflicts 1 damage when crossed. Maneuvering around the razorwire requires an Agility roll.

Pharmakon Melodies
Skill: Healing
Weapons: staff, flute (-1 Damage, +2 Energy, ranged)
Techniques: claw hands, acupoint strikes
Arts

  • Autumn Melody: When you hit with an attack, you may expend 1 Energy to poison the enemy. They must roll Will vs. 6 + your Will. If they fail, for the rest of combat, they lose 1 Stamina whenever they Maneuver.
  • Springtime Melody: As an “attack”, you may expend 2 Energy to restore 1 Stamina to each ally within your weapon’s range.

Silver Harmonic
Skill: Music
Weapons: sword, zither (-1 Attack, +1 Defense, +1 Energy, ranged)
Techniques: graceful slashes, lunges
Arts:

  • Pentatonic Chord: As an attack, you may expend 1 Energy. If you do, fire a ranged energy blast at a secondary target behind your normal target. This has the same characteristics as the original attack.
  • Untouchable Performance: As a reaction when attacked, you may expend 2 Energy. If you do, gain an energy shield that protects you from the next 2 damage. If the energy shield is broken by this attack, its remnants are discharged at the attacker as an energy blast (as weapon attack, but at range). 

Most Recent Post

Six Fighting Styles

Here are six Styles for Xenophon's  By Spear Alone  wuxia ruleset. A short summation: characters have four stats (Might, Agility, Endura...