1. Basic resource (1. raw minerals, 2. water, 3. organic compounds, 4. helium-3 fusion fuel, 5. food, 6. processing power).
2. Luxury resource (1. spices, 2. rare lifeforms, 3. precious metals/gemstones, 4. antimatter fabrication, 5. biotech and pharmatech, 6. great views)
3. Research (1. anomalous phenomenon, 2. unique ecosystem, 3. xenoarcheology, 4. xenoanthropology, 5. weapons testing, 6. [CLASSIFIED]).
4. Easily terraformable (1. indigenous species under siege by empire, 2. highly-populated imperial hub world, 3. battlefield between competing colonizing powers, 4. project faced unforeseen difficulties, 5. demanding independence, 6. roll twice).
6. Social experiment (1. anarcho-capitalist, 2. doomsday cult, 3. biochauvinist, 4. singularitarian transhumanist, 5. leftist splinter, 6. historical reconstructionist).
11. Trillionaire's vanity project.
12. Prison.
13. Trade hub.
14. Luxury resorts.
15. Refugee camp.
16. First-wave lost colony.
17. Competing with rival power.
18. Megaproject.
19. Roll twice, it's both.
20. Roll three times, it's all three.
Remember that no matter the main principles a habitat was founded on, even the basic necessities require a workforce to maintain. Not everyone in a luxury vacation habitat is desk staff, a cleaner, or a concierge - every habitat needs technicians, farm workers, medical personnel, dockworkers, construction workers, shuttle pilots, and more.
That said, modern technology allows for a vast suite of procedures and treatments that pre-starflight civilizations could never imagine. Gene therapy and biocompatible replacement organs have tripled the average lifespan (for those who can pay), and cosmetic body-modding allows for full-body reconstruction. Entire fashion subcultures have grown up around extreme bodymodding, though they tend to the rich or medically-savvy.
In most empires, androids are classified as property and tools. Workforces extracting raw materials or constructing starships and stations often are fully composed of android labor, with a minimal non-android presence to maintain critical systems and sound the alarms in case of an escape or revolt. In other habitats, the workforce is made of whoever got there first - the laborers who constructed the habitat subsequently staying on to keep getting their paychecks, first-in colonists whose plan to create a better world was dashed against the profit motive, or indigenous civilizations held at gunpoint by imperial troops and corporate mercenaries.
These groups form the basis of autonomist movements, demanding self-governance and freedom from the corpro-imperial system. Each empire deals with them differently, but all know that they pose a critical threat - and so the goal is always to wipe out autonomist sentiment, in any way possible.
The 'net has grown from individual, isolated information networks on dozens of worlds into an interstellar data hub of unimaginable size and complexity. Local 'nets convey information instantly within habitats, and near-instantly within star systems, but interstellar communication is still reliant on small-throughput links between relays at jump gates and giant interstellar info-freighters carrying racks of servers full of information to download into every database on their route. Not all local information filters up to the interplanetary or interstellar 'nets - if you want to know something about a place that only locals know, you'll probably have to go there. Different empires have also close off their 'nets from each other, especially when they're preparing for war.
A variety of social media platforms fill the 'net on every habitat. While each habitat has their own local forums and bulletin boards (both corporate-approved and unlicensed), these are household names.
Habitats on the borders of an empire's territory will often play host to troop regiments and even entire fleet starbases. These habitats often fall under military rule in times of crisis, and their education systems are built to ingrain the values of loyalty, service, and sacrifice for the empire. Major war is always on the horizon, minor wars and uprisings are always setting the galaxy aflame. The last galactic wars resulted in the entire imperial power-balance shaking up like a snow globe. The winners are desperate to protect their gains, and the losers are eyeing their former glory with vengeful eyes. Never mind that all the flags look the same if you never look up.
1. Artists
1. Art academy, incredibly exploitative but the only option for arts education
2. Propaganda mill dumping vast amounts of pro-imperial memes into the sector
3. Thriving art scene, renowned across the empire
4. Independent revival of underclass artistic movements, empire trying to quash it
5. Underground art scene internally feuding over petty drama
6. Anonymous virtuoso producing masterworks, identity is tabloid mystery
7. Constant anonymous anti-establishment meme art, constantly evolving to avoid suppression
8. Militant artist co-op committing art-terrorism
9. Haven for artists producing and distributing seditious/banned works
10. Auction-houses selling ancient masterworks for prices that could buy worlds
2. Corporate
1. Monopolist megacorp, owns half the habitat, trying to own the other half
2. Stock market trading hub, complete with hedge fund managers and gentrification
3. Startup with billions in funding and no path to profitability, ads everywhere
4. Research university, STEM programs only, does pure research that's coincidentally weaponizable
5. Terrifying data-harvesting surveillance network, open secret
6. Research blacksite committing heinous acts in the name of science
7. Rapidly expanding branch of interstellar pyramid scheme
8. Boutique artisans crafting luxury goods at the changing whims of the megarich
9. Trillionaire's private estate, the size of an entire city
10. Libertarian fully-privatized rentier hab, breathing costs $
3. Criminal
1. Financial crime; insider trading, tax havens, money laundering, embezzlement writ large
2. Smuggling ring landing shuttles at a hidden dock
3. Crime family, carved out independently-recognized territory
4. Protection racket harassing anyone who doesn't have the money to fight back
5. Narcotics and proprietary medication manufacturing under the noses of the pharmacorps
6. Rogue scientists experimenting with banned technologies
7. Arms dealers selling to highest bidder
8. Hacking enclave whistleblowing corporate and imperial secrets
9. Fixers connect corporate managers with teams of deniable assets to prosecute intercorporate shadow-wars
10. Poachers hunting rare flora and fauna to smuggle off-hab
4. Entertainment
1. Sports league, based on unique local environmental quirks
2. Film industry, exploitative and hedonistic in equal measure
3. Luxury vacation hotels and casinos, deeply rigged, but with vast vaults
4. Gentleman's clubs for the system's rich and famous
5. Celebrities, with carefully constructed lives and images far above the workers who maintain the hab
6. Red-light district, criminalized to keep them down
7. Bloodsport league, underground and advertised by word of mouth
8. Livestreamed revenge-killings by charismatic slasher
9. Wonder of the galaxy and obligatory theme park
10. Rare food and/or narcotics, export tightly controlled
5. Industry
1. Agriculture, growing vatmeat or ranching local fauna or vast hydroponic grow-ops
2. Mining, tearing worlds apart for large deposits of starship-grade metals
3. Chemical harvesting, typically nitrogen, water, or carbon compounds
4. Construction, of starships or luxury residences
5. Biotech, building medtech, synthesizing pharmaceuticals, or growing clone parts
6. Terraforming; this planet will one day be a garden
7. Luxury fabrication, making trinkets no one needs and you could never afford
8. Tourism, marketed as a place to vacation - but not a place to live
9. Financial services, with all the upscale districts you can never afford to live in
10. Energy, helium-3 harvesting or antimatter fabrication - as vital as it is dangerous
6. Installations
1. Bank and vault, incredibly secure, holds unmatched wealth in art and imperial treasury bonds
2. Museum full of stolen treasures from colonized civilizations
3. Starship junkyard, valuable components illegally salvaged for resale on secondary market
4. Prison, holding the marginalized, indebted, and dissenting for imagined crimes and using them for slave labor
5. Vanity megaproject construction site
6. Jump gate and consequent trade hub, spaceport
7. Archeological dig excavating relics of a long-dead civilization
8. Wildlife preserve for unique local ecosystem
9. GATEWAY top-secret research and containment facility, full of paracausal wonders
10. Vivarium house and attached academy, with secret governing council-cult trying to wake the local star-god
7. Military
1. Imperial military detachment, deployed as deterrent to rival empire
2. Imperial naval shipyard and base, complete with fleet in orbit
3. Police force, armed to the teeth and looking for anyone they can stomp on
4. Imperial intelligence office, with a small psi-corps presence
5. Mercenary company on shore leave, waiting for their next contract
6. Entrenched invasion force from another empire, no-man's-land between them and the hab
7. Rival imperial intelligence network, connected to the underground, fomenting unrest
8. Revolutionary militia stockpiling weapons in secret for a massive strike
9. Mercenary company contracted for defense against local threats, whether hostile fauna or revolutionaries
10. Private security company, making up for lack of training by rapidly resorting to violence
8. Politics
1. Aristo dynasties fopping about and demanding ludicrous luxuries
2. Imperial military governor, heavily guarded and armed
3. Holo-man in off-hab dreadnought, optimizing economic output
4. Functionaries for imperial court, corporate lobbyists
5. Charismatic demagogue building biochauvinist power base
6. Nonprofits, well-meaning at best and deceptive at worst - always ineffectual
7. Autonomist independence movement grudgingly acknowledged by those in power
8. Revolutionary thought leaders writing but not fighting
9. Deeply corrupt local governor siphoning funds off local industry
10. Ostensibly representative democracy in an election year
9. Reactionaries
1. Biochauvinist church, followed by double-digit percentage of population, dictates social norms
2. Biochauvinist boy's club, well-dressed, armed, and defended by the cops no matter who they hurt
3. Holo-man bunker, empty and well-defended for the days when it will inevitably be needed
4. Vivarium house satellite campus, emphasizes bleeding-edge occult research
5. Cult, deeply abusive of its members, highly litigious
6. Conspiracy theorists, blaming the marginalized for their struggles, with an outsize platform
7. Petty-bourgeoise holo-man aspirants
8. Biochauvinist paramilitary thrill-seekers with combat experience
9. Imperial intelligence agents, viciously rooting out dissenters
10. Psi-corps bounty hunters hunting down anomalous individuals
10. Revolutionaries
1. Liberatory church preaching unity and resistance to power, heavily surveilled
2. Unions, split by industry, squabbling with each other
3. Splinter group of larger revolutionary movement, constantly infighting and about to splinter again
4. Off-grid unperson mutual aid network
5. Autonomist sovereignty movement
6. Android freedom network, operating in total secrecy
7. Psychic monastery hiding in abandoned infrastructure
8. Echo server cluster, highly-developed, ever-watching for signs of attempted ascension
9. Labor organizers working to get a growing general strike off the ground
10. Refugee camp from nearby disaster










