You died. Someone disagreed. At great expenditure of mundane coinage and magical power, your soul was pulled agonizing bit by agonizing bit from the ether and pressed into your body, reconstituted from whatever materials the necromancer had lying around.
You remember the Psychopomp taking you from the mortal coil. You remember a Heaven or a Hell. You know what lies beyond and you will never, ever see it; your traumatized soul forsaken by Death itself. Naught awaits you but the present - go forth and live again.
Who wanted you back?
1. A lover, heartbroken by your untimely demise
2. A creditor, to whom your service is not yet complete
3. An employer who found your work irreplaceable
4. A rival, who wants to beat you fair-and-square for once
5. A parent, who could not bear to outlive their child
6. A necromancer, to whom you are but an experiment
7. A torturer, who still needs information from you
8. Yourself, unwilling to accept Fate
9. An admirer who never got to meet you in the flesh
10. A close friend who owes you their life
What do you remember from beyond?
1. Losing a game to the reaper
2. The faces of your loved onces, welcoming you once more
3. The judging visage of a deity you spurned
4. The beginnings of your endless torment
5. The birth of what would have been your next reincarnation
6. A glimpse of the dice game the gods play with the fates of mortals
7. Opening a book from the Akashic Records
8. A snapshot of higher-dimensional reality, from whence your soul was trapped
9. Conscription into the Blood War
10. Utter, all-consuming, beautiful oblivion
Reconstructed: Reroll no ability scores; you had no special death-defying talents - that’s why you died. You can, with the aid of a practiced necromancer and a laboratory, remove pieces of your body to implant replacements. You begin with one such replacement, randomly rolled from the table below. You have a weakness associated with the removed body part.
Blood: Must drink blood from other living, unwilling creatures as rations. 1 HD = 1 ration.
1. Bugs
You remember the Psychopomp taking you from the mortal coil. You remember a Heaven or a Hell. You know what lies beyond and you will never, ever see it; your traumatized soul forsaken by Death itself. Naught awaits you but the present - go forth and live again.
1. A lover, heartbroken by your untimely demise
2. A creditor, to whom your service is not yet complete
3. An employer who found your work irreplaceable
4. A rival, who wants to beat you fair-and-square for once
5. A parent, who could not bear to outlive their child
6. A necromancer, to whom you are but an experiment
7. A torturer, who still needs information from you
8. Yourself, unwilling to accept Fate
9. An admirer who never got to meet you in the flesh
10. A close friend who owes you their life
What do you remember from beyond?
1. Losing a game to the reaper
2. The faces of your loved onces, welcoming you once more
3. The judging visage of a deity you spurned
4. The beginnings of your endless torment
5. The birth of what would have been your next reincarnation
6. A glimpse of the dice game the gods play with the fates of mortals
7. Opening a book from the Akashic Records
8. A snapshot of higher-dimensional reality, from whence your soul was trapped
9. Conscription into the Blood War
10. Utter, all-consuming, beautiful oblivion
Reconstructed: Reroll no ability scores; you had no special death-defying talents - that’s why you died. You can, with the aid of a practiced necromancer and a laboratory, remove pieces of your body to implant replacements. You begin with one such replacement, randomly rolled from the table below. You have a weakness associated with the removed body part.
Blood: Must drink blood from other living, unwilling creatures as rations. 1 HD = 1 ration.
Bones: Take double slashing and piercing damage.
Brain: The sound of your name forces you to CHA save vs. fear.
Guts: Toxins, diseases, drugs, and poisons negatively affect you at their maximum duration and power. You can’t heal them except by magic.
Muscles: Water and other natural liquids deal acid damage to you (glass of water = 1 damage)
Skin: The light, it burns! Halve your HP in sunlight, and you can’t recover HP outside of complete darkness.
1. Bugs
1. Blood
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Spend 2 HP to split off 1 HP swarm of bug minions, can follow simple orders but distracted by sweet things
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2. Bones
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Can put your swarm into another body’s boneless corpse and puppet it (can’t move without your swarm)
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3. Brain
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Speak to vermin, vermin recognize you as one of their own
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4. Guts
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Digest anything, take on 1 property of eaten substance for 10 min 1/day
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5. Muscles
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Can remove limbs and make them autonomous, follow an order you gave them when detached
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6. Skin
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Get more bugs to recover HP, 1 beehive ~ 1 HD
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2. Glass
1. Blood
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Mirror someone else’s ability immediately after you see them use it
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2. Bones
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Magically conductive, spells cast on you are spread across everything you’re touching
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3. Brain
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Capture spell 1/day, capturing a new one requires casting old one
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4. Guts
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Generate subsonic whine that transfers your emotions to everyone around you, can’t turn it off
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5. Muscles
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Teleport from bright light source to another in line of sight 1/day
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6. Skin
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Deal d4 slashing damage when you Take It in melee or are touched.
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3. Ink
1. Blood
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Leave trail with blood, know when someone touches it
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2. Bones
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Can take apart and reconfigure your bones.
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3. Brain
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Perfect recall, can mimic voices and mundane actions
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4. Guts
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Surrounded by 15’ radius ink cloud, can crudely manipulate its shape
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5. Muscles
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Can become a 2D silhouette on walls/flat surfaces, move as cartoon character
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6. Skin
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Change skin pattern and color at will
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4. Meat
1. Blood
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Drink meat-blood to get temporary mutation, deals 3 damage to you
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2. Bones
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Roll to recover HP with advantage
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3. Brain
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Substitute CON for WIS, STR for INT, DEX for CHA on saves
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4. Guts
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When you take a wound, you can tear out a chunk of your guts to patch it up. -3 HP to immediately heal.
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5. Muscles
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Burn 1 HP to get +1 STR, DEX, or CON on a roll
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6. Skin
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Malleable, clay skin (anything a 4-year-old could sculpt, artists can do more)
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5. Metal
1. Blood
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Always warm, when your blood is spilled it starts fires
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2. Bones
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Ignore CON and STR penalties from minor wounds
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3. Brain
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You can’t sleep and don’t need to sleep.
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4. Guts
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Can take out your guts as random one-handed weapon. Different weapon each time.
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5. Muscles
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Physical activity doesn’t tire you; you can sleep while moving
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6. Skin
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+2 Armor, sink in water
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6. Thread
1. Blood
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Can extrude your blood as spiderwebs. Strong as steel, sticky. 1 HP per 10’.
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2. Bones
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Can extend limbs up to 4x length
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3. Brain
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Can tie yourself and someone else together, share senses
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4. Guts
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As grappling hook + rope, made of thread and bone
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5. Muscles
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Can pull thread out of fingers and tie it to things to move them by willpower
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6. Skin
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If not wearing armor, can ablate a layer of clothes to negate a minor wound
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Very nice! I especially like the idea that the method of resurrection matters here, and also the idea that your body might be progressively replaced with additional components.
ReplyDeleteThank you, this is really good.
ReplyDeleteAn excellent mutation table in it's own right!
ReplyDelete