1. Balanced Weapon: +1 to attack rolls and parries.
2. Brutal Weapon: +1 crit range.
3. Rending Weapon: +2 to Wound rolls.
4. Swift Weapon: +1 Initiative when wielded.
5. Ablative Armor: Ignore the first wound you take while wearing this armor.
6. Coated Armor: Can reroll saves against environmental effects until you fail a rerolled save.
7. Concealed Armor: Can be hidden under mundane clothes. Can't be applied to plate.
8. Hardened Armor: +1 AC.