(edit: first playtest postponed for very important reasons i swear)
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| by canadian-witch on tumblr | 
Races (3d6)
4. Mushroom
5. Half-Giant
6. Kobold
7. Goblin
8. Orc
9. Dwarf
10-11. Human
12. Elf
13. Dragonborn
14. Tiefling
15. Aasimar
16. Dryad
17. Forged
18. Starfolk
Race 
 | 
Reroll 
 | 
Perk 
 | 
Drawback 
 | 
Human 
 | 
none 
 | 
Extra random skill 
 | 
You don’t get to reroll any stats 
 | 
Elf 
 | 
CHA and DEX 
 | 
Can hear as well as you can see, and move silently. Reroll both CHA and DEX at creation. 
 | 
Wounds from iron and steel never heal 
 | 
Dwarf 
 | 
CON or WIS 
 | 
Can speak with stone 1/day 
 | 
Can’t run 
 | 
Orc 
 | 
STR or CON 
 | 
Burn 1 HP for +1 to STR on roll 
 | 
Animals fear you 
 | 
Goblin 
 | 
DEX or CON 
 | 
Can smell as well as you can see, small 
 | 
-4 encumbrance 
 | 
Kobold 
 | 
DEX or INT 
 | 
Advantage on DEX saves, small 
 | 
Step down hit die 
 | 
Half-Giant 
 | 
STR and CON 
 | 
Reroll both STR and CON at creation 
 | 
Disadvantage when moving in small spaces like houses 
 | 
Tiefling 
 | 
CHA or INT 
 | 
Light candle-sized flame anywhere on body 
 | 
Infernal heritage stigmatized 
 | 
Aasimar 
 | 
CHA or WIS 
 | 
Radiate soft divine light that illuminates area and slows unholy 
 | 
Can’t lie 
 | 
Dryad 
 | 
WIS or DEX 
 | 
Speaks plant 
 | 
Needs sunlight to get benefits from rests 
 | 
Dragonborn 
 | 
STR or WIS 
 | 
Breath weapon (2d6 fire damage) 1/day 
 | 
Save vs. greed to sell or give away items 
 | 
Forged 
 | 
DEX or INT 
 | 
With materials, repair all wounds and HP in daily rest, even dismemberment 
 | 
Can’t recover HP or heal wounds with rations or during short rests 
 | 
Mushroom 
 | 
CON or WIS 
 | 
Can eat any organic matter as a Full Meal of rations 
 | 
Double damage from fire 
 | 

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